As a person whose experience in programming is connected mainly to Director and Lingo, I often searched but never found a comparatively simple and clear tutorial that describes step by Read more
As a person whose experience in programming is connected mainly to Director and Lingo, I often searched but never found a comparatively simple and clear tutorial that describes step by Read more
In the first part of this tutorial, I focused on modeling, lighting and VRay setup in 3DS Max. In this part we will create the mapping coordinates for the light Read more
Save the scene. Select all geometry objects and go to Utilities > Collapse. Check Mesh, Multiple Objects and press Collapse selected. This will convert all geometry to editable meshes. Choose Read more
This tutorial deals step by step with three processes – modeling of geometry in 3DS Max, exporting of lightmaps to Director and creating of mapping coordinates for ligthing maps. To Read more
With this engine you can easily and quickly animate different properties of such objects as sprites, models, cameras, etc. In case you need to add extra functionality you can use Read more