Tween Engine Overview

Categories: All, Libraries
Comments: 1
This engine is based on Greensock Tweening Platform and adapted to Lingo. The full list of its methods can be found at the end of this article. In short – with the help of this engine you can easily and quickly animate different properties of such objects as sprites, models, cameras, etc. In case you need to add extra functionality you can use the Plug-in architecture to write your own plugin. Read more
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Read-only Properties

Categories: All, Experiments
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It is often nec­es­sary for a cer­tain prop­er­ty in a given script to be a read-only one. This can­not be achieved by the com­mon prop­er­ties, pro­posed by Lin­go, so we Read more

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Extended Timeout

Categories: All, Scripts
Comments: 1
Some time ago, while working on a game, I had to use a multitude of #timeout objects (over 250) with different durations. In the course of the work it was getting more and more difficult for me to manage them. Unfortunately, I fully realized that I was going in the wrong direction just when I had to implement... Read more
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